Legend of Grimrock Wiki

Legend of Grimrock[]

Only a Mage can cast spells, which provide damage output and a few helpful support abilities for the party.

To cast a spell, right-click on the mage's hand or wand, and enter the rune formula for that spell. The rune formulas can be learned in game via Spell Scrolls, remembered from a previous game, or simply learned in the table below. There is no need to "learn" the spell; however, the mage does need sufficient points in the corresponding Mage Skills to cast each spell.

Four types of spells are shared by all elemental trees:

  • A low-level spell that does basic damage.
  • A mid-level spell that enchants Arrows to provide extra elemental damage. Arrow enchanting consumes energy per cast, not per arrow.
  • A mid-level ranged spell that inflicts greater damage. This spell can be further enhanced by passive bonuses gained by additional skill point investment.
  • A shield spell providing a temporary +35 resistance to all members of the party.

Air Magic[]

Shock

Air Magic: 4
Energy: 21
E. Lightning Arrow

Air Magic: 9
Energy: 20
Make Lightning Arrow

(Attack Power +5 Shock)

Lighting Bolt

Air Magic: 14
Energy: 40
Invisibility

Air Magic: 19
Lightning Shield

Air Magic: 22

Earth Magic[]

Poison Cloud

Earth Magic: 3
Energy: 17
Poison Bolt

Earth Magic: 7
Energy: 20
E. Poison Arrow

Earth Magic: 11
Energy: 20
Poison Shield

Earth Magic: 13
Energy: 35
+35 poison resistance

Fire Magic[]

Fireburst

Fire Magic: 2
Energy: 15
E. Fire Arrow

Fire Magic: 7
Energy: 20
Fireball

Fire Magic: 13
Energy: 33
Fire Shield

Fire Magic: 16
Energy: 50

Ice Magic[]

Ice Shards

Ice Magic: 3
Energy: 24
E. Ice Arrow

Ice Magic: 7
Frostbolt

Ice Magic: 13
Frost Shield

Ice Magic: 19

Spellcraft[]

Light

Spellcraft: 5
Energy: 25
Darkness

Spellcraft: 5
Energy: 25

Legend of Grimrock 2[]

The magic system is very different between games. Notably, any class is now capable of casting spells; only a Battle Mage or Wizard can cast with their bare hands, but other classes may use magic if they are equipped with a Staff.

Many of the spells are carried over from the first game, but with the change to the Skills system, the requirements have changed significantly. Many spells, especially those in higher levels, now require points invested in two trees. For example, ranged spells like Fireball and Frostbolt cannot be cast unless at least one point is invested into Air Magic.

The rune board system is reworked as well. Each spell is now represented as a path along the board. Instead of selecting each rune individually, you must click one of the endpoints and drag the cursor along the path as shown in the spell scroll. Most of the spell paths are lines, but some, such as the elemental shields, are square loops.

Air Magic[]

Shock

Air Magic: 1
Energy: 25
Conjures a blast of electricity that deals shock damage to all foes directly in front of you.
Invisibility

Air Magic: 3
Concentration: 2
Energy: 45
Turns yourself and your friends invisible.
Shock Shield

Air Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing shock damage against the party.
Lightning Bolt

Air Magic: 4
Energy: 50
You channel the power of storms through your hands.

Earth Magic[]

Poison Cloud

Earth Magic: 1
Energy: 27
Summon a toxic cloud of poison that deals damage over time.
Poison Bolt

Earth Magic: 2
Energy: 32
A sizzling venomous bolt of poison shoots from your hands.
Poison Shield

Earth Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing poison damage against the party.

Fire Magic[]

Fireburst

Fire Magic: 1
Energy: 25
Conjures a blast of fire that deals fire damage to all foes directly in front of you.
Fireball

Fire Magic: 3
Air Magic: 1
Energy: 43
A flaming ball of fire shoots from your fingertips causing devastating damage to your foes.
Fire Shield

Fire Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing fire damage against the party.
Meteor Storm

Fire Magic: 5
Air Magic: 3
Energy: 80
Unleashes a devastating storm of meteors on your foes.

Water Magic[]

Ice Shards

Water Magic: 1
Earth Magic: 1
Energy: 30
Deathly sharp spikes of ice thrust from the ground hitting your opponents in a line. Every point in Water Magic increases the spell's range by one.
Dispel

Water Magic: 1
Concentration: 1
Energy: 42
Shoots a ray that damages elementals.
Frostbolt

Water Magic: 3
Air Magic: 1
Energy: 37
You hurl a bolt of icy death dealing ranged damage and freezing your opponents. Every point in Water Magic increases the probability and duration of the freezing effect.
Frost Shield

Water Magic: 3
Concentration: 3
Energy: 50
Creates a magical shield reducing cold damage against the party.

Utility[]

Shield

Concentration: 1
Energy: 35
Creates a magical shield around you. The shield protects from physical damage by increasing your Protection by 25. Every point in concentration skill increases spell's duration by 10 seconds.
Darkness

Concentration: 2
Energy: 25
Negates all magical and non-magical light sources carried by your party.
Light

Concentration: 2
Energy: 35
Conjures a dancing ball of light that illuminates your path.
Force Field

Concentration: 2
Energy: 35
Creates a magical barrier that blocks all movement. Every point in Concentration increases spell's duration by 2 seconds.
Darkbolt

Concentration: 3
Energy: 25
Shoots a ray that engulfs the target in magical darkness.

Other[]

  • Balance: A spell consisting of only the central rune, Balance. When used while standing on the Balance rune in Castle Nex's Courtyard, it transports you to the Shrine of Balance. This is not treated like other spells in the game; there is no associated scroll, it has no skill requirements, and the first casting does not give you a notification of learning a new spell. Using it on any other space will have no effect and behave like casting a fizzled spell, though the "fizzle" message will not appear.
  • Fire Trap: A spell that was cut prior to release, but could still be cast by fiddling with the rune board.[1] This was amended in a later patch.[2]

Notes[]

  • In Legend of Grimrock 2, the Frostbolt spell is implemented, but the Scroll of Frostbolt is not located anywhere on the island.

References[]