Traits are specialized characteristics given to party members, generally affecting their stats in a unique way. Several of them are racial traits, meaning that they are only available to characters who belong to that race.
Legend of Grimrock[]
Name | Effect | Description |
---|---|---|
Aggressive | Attack Power +4 | You are full of rage |
Agile | Dexterity +2 | Your reflexes are exceptional |
Athletic | Strength +2 | Your body is muscular |
Aura | Energy +15 | You have a potent aura |
Cold-blooded | Resist Cold +25 | You are naturally resistant to cold |
Evasive | Evasion +7 | You know better to stay away from harm |
Daemon Ancestor | Resist Fire +25 | Your Great Grandfather had fiery eyes |
Fist Fighter | Attack Power +6 when unarmed | You know how to survive tavern brawls |
Head Hunter (Minotaur) | Attack Power +3 for each Skull carried | Required Race: Minotaur |
Healthy | Vitality +2 | You are exceptional healthy |
Natural Armor (Insectoid) | Protection +5 | Required Race: Insectoid
Your skin is very thick and armor-like |
Poison Resistant | Resist Poison +25 | You are naturally resistant to poisons |
Skilled | +3 Skillpoints | You are learned |
Strong Mind | Willpower +2 | Your mind is sharp as a needle |
Thunderstruck (Toorum) | Attack speed +100% | Required Class: Ranger |
Tough |
Health +15 | You are resistant to physical punishment |
Legend of Grimrock 2[]
When creating a character, you can choose two of the following traits. Many are carried over from the original game, though the specific values of some have changed.
Name | Description | Notes | |
---|---|---|---|
Aggressive | You are full of rage. Damage +4 | ||
Agile | Your reflexes are exceptional. Dexterity +2 | ||
Aura | You have a potent aura. Energy +20 | ||
Chitin Armor (Insectoid) | Your body is covered by a thick chitin shell. You gain Protection +10. | ||
Cold-blooded | You are naturally resistant to cold. Resist Cold +25 | ||
Daemon Ancestor | Your Great Grandfather had fiery eyes. Resist Fire +25 | ||
Endurance | Max carrying capacity is increased by 25 kg and food consumption rate is decreased by 25%. | ||
Endure Elements (Lizardman) | Years spent living in the wilderness have made you resistant to the forces of nature. Resist All +25% | All Resistances gain +25, not a percentage increase. | |
Evasive | You know how best to stay away from harm. Evasion +5 | ||
Fast Learner (Human) | You gain experience points 10% faster. This bonus is in addition to the experience bonus granted by your race. | The effect is additive with the Human racial ability. In total, you gain 20% more experience. | |
Fast Metabolism (Lizardman) | Your Health and Energy regenerates 30% faster while your food consumption rate increases by 20%. Additionally, healing potions are twice as effective for you. | ||
Head Hunter (Minotaur) | Strength +1 for each skull carried. | ||
Healthy | You are exceptionally healthy. Vitality +2 | ||
Martial Training | You are trained to use a wide variety of melee weapons. Melee attacks gain Accuracy +7. | ||
Muscular | Your body is muscular. Strength +2 | ||
Mutation (Ratling) | One of your attribute scores, chosen randomly, increases by 1 when you gain a new level. | ||
Natural Armor | Your skin is very thick and armor-like. Protection +5 | ||
Poison Immunity (Lizardman) | You are immune to poison. | ||
Poison Resistant | You are naturally resistant to poisons. Resist Poison +25 | ||
Quick (Insectoid) | The cooldown period for all actions you perform is decreased by 10%. | ||
Rage (Minotaur) | Your strength is temporarily increased by 10 when you have less than 20% health remaining. | ||
Skilled (Human) | You gain 1 extra skill point at first level. It may only be used to raise a skill from level 0 to level 1. | ||
Strong Mind | Your mind is as sharp as a needle. Willpower +2 | ||
Tough | You are resistant to physical punishment. Health +20 |
Characters can gain the following additional traits, either by reaching certain Skill levels or by reading books.
Name | Description | Notes |
---|---|---|
Air Mastery | You gain Resist Shock +50. | Reach Air Magic level 5. |
Assassin | You can backstab with any Light Weapon. | Reach Critical level 5. |
Backstab | You do triple damage when you successfully backstab an enemy with a dagger. | Reach Critical level 3. |
Bomb Expert | When crafting bombs you get three bombs instead of one. | Reach Alchemy level 5. |
Double Throw | You can throw weapons from both hands with one action. | Reach Throwing level 5. |
Dual Wield Mastery | You can dual wield any two Light Weapons. Both weapons still suffer a 40% penalty to the items' base damage when dual wielding. | Reach Light Weapons level 5. |
Dual Wielding | You can attack separately with Light Weapons in either hand. One of the weapons must be a dagger. Both weapons suffer a 40% penalty to the items' base damage when dual wielding. | Reach Light Weapons level 3. |
Earth Mastery | You gain Resist Poison +50. | Reach Earth Magic level 5. |
Fire Mastery | You gain Resist Fire +50. | Reach Fire Magic level 5. |
Firearm Mastery | Firearms never malfunction in your hands. | Reach Firearms level 5. |
Heavy Armors | You can wear Heavy Armor without penalties. | Reach Armor level 4. |
Improved Alchemy | Healing and energy potions you brew are stronger. | Reach Alchemy level 4. Brew Greater Healing Potions instead of Healing Potions. Brew Greater Energy Potions instead of Energy Potions. |
Light Armors | You can wear Light Armor without penalties. | Reach Armor level 2. |
Meditation | Your Energy regeneration rate is increased by 25% while resting. | Reach Concentration level 3. |
Nightstalker | Read Rites of the Moon. Does not appear in the Traits window. +5 Vitality (Night) -5 Vitality (Day) | |
Ogre's Grip | You can wield two-handed weapons in one hand. | Reach Heavy Weapons level 5. |
Pack Mule | Your max carrying capacity is increased by 15 kg. | Reach Athletics level 3. |
Party Leader | Other party members gain +1 bonus to all attributes as long as you are alive. | Read the Tome of Leadership. |
Piercing Arrows | Your Missile Weapon attacks ignore 20 points of an enemy's armor. | Reach Missile Weapons level 4. |
Reach | You can perform melee attacks from the back row. | Reach Accuracy level 2. |
Uncanny Speed | Cooldowns of all your actions are sped up by 10%. | Reach Dodge level 3. |
Water Mastery | You gain Resist Cold +50. | Reach Water Magic level 5. |
CS: Seznam rysů