Legend of Grimrock Wiki
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Athletics[]

This skill represents the time spent in exercising your physique. Spending points in this skill increases your physical ability scores.

Level Ability Gained
2 Strength +1
5 Vitality +2
8 Health +10
10 Endurance (Decreases food consumption rate by 25%)
12 Dexterity +2
16 Strength +2
20 Porter (Increases carrying capacity by 15kg)
22 Vitality +2
24 Dexterity +2
28 Health +10
30 Resist Fire +10, Resist Cold +10
33 Strength +2
38 Vitality +2
40 Resist Poison +10, Resist Shock +10
45 Health +10
50 Iron Body (Health +100)

Armors[]

Armors skill represents fighter's knowledge of armors and defensive combat techniques. Spending points in this skill improves the effectiveness of equipped armor and your character's defensive abilities.

Level Ability Gained
2 Protection +1
5 Health +10
8 Light Armor Proficiency (No penalties from wearing light armors)
12 Health +10
16 Heavy Armor Proficiency (No penalties from wearing heavy armors)
19 Health +15
22 Protection +2
25 Shield Expert (Doubles evasion bonus of equipped shield)
28 Health +15
33 Evasion +5
35 Health +25
38 Protection +2
44 Health +25
50 Armor Master (Protection +25)

Axes[]

This skill represents your character's training with axes. By increasing this skill your Attack Power, Accuracy and chance of performing special attacks increases. The aforementioned bonuses apply only when fighting with an axe.

Level Ability Gained
4 Strength +1
7 Health +5
10 Chop (Useful technique for chopping firewood and severing limbs of an enemy)
14 Health +5
18 Strength +1
22 Cleave (A mighty blow that deals huge amount of damage)
26 Health +5
29 Strength +1
33 Rampage (An extremely powerful attack dealing massive damage)
38 Health +5
42 Strength +1
46 Health +5
50 Axe Master (Attack Power +20 when wielding an axe)

Maces[]

This skill represents your character's training with maces. By increasing this skill your Attack Power, Accuracy and chance of performing special attacks increases. The aforementioned bonuses apply only when fighting with a mace.

Level Ability Gained
4 Vitality +1
7 Health +5
10 Bash (A bone shattering blow that deals double damage)
13 Vitality +1
17 Health +5
20 Crushing Blow (A powerful smash that deals great damage)
24 Vitality +1
28 Health +5
33 Devastating Blow (A ground trembling attack that partially bypasses enemy's armor)
38 Vitality +1
42 Health +5
46 Vitality +1
50 Mace Master (Attacks with maces ignore enemy's armor)

Swords[]

This skill represents your character's training with swords. By increasing this skill your Attack Power, Accuracy and chance of performing special attacks increases. The aforementioned bonuses apply only when fighting with a sword.

Level Ability Gained
4 Strength +1
7 Health +5
10 Slash (A powerful slash that cuts flesh to the bone)
13 Energy +5
16 Parry (Evasion +5 when wielding a sword)
19 Dexterity +1
23 Thrust (A powerful attack that pierces enemy's armor)
26 Health +5
29 Strength +1
33 Flurry of Slashes (A deadly chain of attacks that shred enemies to pieces)
37 Energy +5
42 Health +5
46 Dexterity +1
50 Sword Master (Doubles attack speed with swords)

Unarmed Combat[]

This skill represents your character's training in unarmed combat. By increasing this skill your Attack Power, Accuracy and chance of performing special attacks increases. The aforementioned bonuses apply only when fighting unarmed.

Level Ability Gained
4 Dexterity +1
7 Health +10
11 Jab (A precise punch dealing some extra damage)
15 Dexterity +2
19 Health +10
23 Kick (Apowerful kick dealing double damage)
27 Health +10
30 Faster than Lightning (Evasion +20)
34 Strength +2
38 Dexterity +2
42 Strength +5, Dexterity +5
45 Health +10
50 Three Point Technique (A secret technique only known to Grand Masters)
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